
Or hitting a regular block, or a Secret Block, or a Switch Block. Jumping feels good, whether Mario is crushing Dry Bones or bouncing on a Music Block. The gameplay in Mario's latest adventure is just as tight as any other game in the series.

After sampling these interesting concepts, NSMB2 comes off as stale. Both recent platformers Sonic 4 and Rayman Origins have made drastic changes to their gameplay style, keeping their games fresh and enjoyable. Mario is no longer the king of platforming, having to fight off contenders like Rayman and Sonic.

2 has no shortage of the tight gameplay the series is known for, but has trouble evolving with the times. Only a few levels could be considered memorable examples of the level design expected from the Mario series. He should enter the newly formed hole and collect the Star Coin.We enjoyed the game regardless, though for nine measly worlds we felt a little ripped off. Before exiting the level, Mario must dash and hit the brick as Shell Mario. Star Coin 3 - Mario will need to be in his Shell Mario form to obtain the final Star Coin.The player must climb these stairs before time runs out to reach this Star Coin. Star Coin 2 - After hitting the third ? Switch, Mario must make his way to the top where he will see a set of stairs from the left side.They should jump off a Splunkin to get the first Star Coin. Star Coin 1 - The player has to enter a door next to a ? Switch.This red-flag exit leads to a Warp Cannon leading to World 6. However, when activated, there is a time limit, and, if the time runs out before Mario reaches the area he is supposed to go, he must go back and hit the ? Switch again.Īfter pressing the third ? Switch to reveal the regular exit door, Mario must instead pass by that door and go back down the large staircase to find a newly-created door. The ? Switches are used to reveal staircases and certain doors.


The gimmick of the whole level is that there are several ? Switches placed in the different areas of the level. This level is the first Ghost House in the game.
